This multidisciplinary course brings together game design’s artistic and technical aspects. Students will learn the different approaches to contemporary independent game development, emphasising the prototyping skills required to transform their ideas into original, interactive experiences. The practical and theoretical foundations of game design are explained across a series of lectures, supported via insights from industry and research, and a parallel set of prototyping workshops covering a wide range of game design tools. The course is focused on low-code/no-code tools, and no previous experience in game design or programming is required.
Who can participate:
The course is taught as a part of Aalto University Summer School undergraduate studies and is open to students who have been accepted through the Summer School application process during spring 2023.
- Opettaja: Laura Kitinoja